Course Alignment Map Tool
This tool will assist you in choosing measurable action verbs to construct learning outcomes or objectives for your course utilizing Bloom's Revised Taxonomy. The tool indicates cognitive complexity, lower or higher order thinking, and passive or active learning. Each level also includes examples of activities and assessments that align with the measurable action verbs that can assist you in course alignment.
Foundational Cognitive Complexity (Passive Learning) Lower Order Thinking
Learners recall facts and basic concepts
Bloom's Taxonomy Measurable Action Verbs:
*Know and Understand are too broad and are not measurable
- Choose
- Cite
- Define
- Describe
- Give example
- Label
- List
- Listen
- Locate
- Match
- Memorize
- Name
- Quote
- Recall
- Recite
- Record
- Repeat
- Select
- Underline
Activities: (Practice Knowledge)
- Memory Games or Quizzes (Discuss the key points from materials used in the course)
- Lecture Recaps (Summarize the main ideas from lectures)
- Fact Sheets (Create a list of facts or formulas)
- Concept Maps (Diagram the relationships between ideas)
- Glossaries (List key terms and definitions)
- Study Guides (Create outlines summarizing course materials)
- Flashcards (Develop flashcards for key terms)
Assessments: (Evaluate and Measure Knowledge)
- Multiple-Choice Questions (Recall facts and definitions)
- True/False Questions (Recall basic knowledge concepts)
- Fill-in-the-Blank (Recall specific information from the instructional materials)
- Matching Questions (Link key terms to their definitions)
- Short-Answer Questions (Recall and write key facts or details)
Foundational Cognitive Complexity (Passive Learning) Lower Order Thinking
Learners explain ideas or concepts
Bloom's Taxonomy Measurable Action Verbs:
*Know and Understand are too broad and are not measurable
- Ask
- Calculate
- Convert
- Describe
- Discuss
- Explain
- Give examples
- Identify
- Observe
- Recognize
- Report
- Research
- Retell
- Review
- Summarize
- Tell
Activities: (Practice Knowledge)
- Paraphrasing Exercises (Recall ideas and re-write them into their own words)
- Concept Maps (Create maps and explain relationships)
- Group Discussions (Explain concepts to peers)
- Debates (Argue interpretations to consider different perspectives)
- Summarization Projects (Write presentations or summaries)
- Analogy Creation (Use analogies to explain ideas)
- Graph Interpretation (Explain data)
- Reading Comprehension (Summarize core concepts from instructional materials)
Assessments: (Evaluate and Measure Knowledge)
- Short-Answer/Essay Questions (Explain concepts in their own words)
- Case Studies (Interpret real-world scenarios)
- Conceptual Multiple-Choice (Choose the correct interpretation of a concept)
- Matching Exercises (Match scenarios with concepts)
- Discussion Posts (Explain key concepts to peers, engage in conversation)
- Classroom Polls/Surveys (Select the best explanation of an idea)
Intermediate Cognitive Complexity (Passive/Active Learning) Lower Order Thinking
Learners apply knowledge to new situations
Bloom's Taxonomy Measurable Action Verbs:
*Know and Understand are too broad and are not measurable
- Adapt
- Apply
- Calculate
- Change
- Compute
- Demonstrate
- Dramatize
- Draw
- Experiment
- Illustrate
- List
- Make
- Manipulate
- Practice
- Produce
- Sequence
- Show
- Solve
- Teach
- Use
Activities: (Practice Knowledge)
- Role-Playing (Act out scenarios that could happen in real-life)
- Lab Work (Apply theoretical knowledge in practical settings)
- Case Study Discussions (Collaborate to find the solution for different scenarios)
- Real-World Problem Solving (Find solutions to real problems)
- Programming Assignments (Write code to solve tasks)
- Design Challenges (Create projects using principles that have been taught in the course)
- Business Simulations (Manage resources in a simulation)
- Interactive Tools (Use technology to apply knowledge)
Assessments: (Evaluate and Measure Knowledge)
- Problem-Solving Exercises (Apply concepts to real-world problems)
- Practical Exams (Demonstrate lab tasks)
- Case Study Analyses (Apply theory to different situations)
- Scenario-Based Questions (Use principles to solve problems)
- Simulations (Apply knowledge in dynamic settings)
- Projects (Create projects using learned skills)
- Performance Tasks (Demonstrate application of skills)
Intermediate Cognitive Complexity (Active Learning) Higher Order Thinking
Learners examine and break down information into parts
Bloom's Taxonomy Measurable Action Verbs:
- Calculate
- Categorize
- Classify
- Compare
- Contrast
- Diagram
- Differentiate
- Discover
- Distinguish
- Examine
- Experiment
- Group
- Interpret
- Investigate
- Order
- Organize
- Question
- Relate
- Research
- Sequence
- Solve
- Survey
Activities: (Practice Knowledge)
- Debate (Analyze issues from multiple perspectives and present arguments)
- SWOT Analysis (Perform SWOT analyses on organizations or strategies)
- Conceptual Mapping (Create maps showing relationships between concepts)
- Critical Reviews (Review articles or films, analyze arguments and provide evidence)
- Investigative Projects (Investigate real-world issues and report findings to an audience)
- Coding or Systems Analysis (Analyze code or systems for inefficiencies)
- Data Interpretation Tasks (Analyze data sets to identify trends and conclusions)
- Case Study Dissection (Dissect case studies in groups to identify key issues and relationships)
Assessments: (Evaluate and Measure Knowledge)
- Case Study Breakdown (Identify key components in case studies)
- Comparative Analysis (Compare and contrast methods or theories)
- Data Analysis (Identify data set patterns)
- Research Papers (Examine structures in analytical papers)
- Critical Reading (Identify arguments and biases in texts)
- Cause-and-Effect (Determine causes and consequences of actions)
- Flowcharts (Break down processes and explain components)
- Diagnostic Tests (Analyze symptoms to diagnose problems)
Advanced Cognitive Complexity (Active Learning) Higher Order Thinking
Learners justify a decision or course of action
- Argue
- Assess
- Choose
- Compare
- Conclude
- Criticize
- Debate
- Decide
- Defend
- Determine
- Evaluate
- Justify
- Prioritize
- Rate
- Recommend
- Support
- Tell why
- Value
Activities: (Practice Knowledge)
- Debates (Engage in debates to evaluate different sides of an issue with evidence)
- Jury or Panel Discussions (Act as a panel to evaluate arguments and render judgments)
- Peer Assessment Activities (Assess peers’ work based on criteria & provide feedback)
- Performance Reviews (Evaluate performances and provide detailed feedback)
- Evaluative Role-Playing (Assume roles to evaluate solutions in real-world scenarios)
- Mock Trials (Evaluate arguments in a simulated court case and justify judgments)
- Review Writing (Write critical reviews, justify evaluations with clear reasoning)
- Decision-Making Scenarios (Evaluate complex decisions & justify choices based on criteria)
Assessments: (Evaluate and Measure Knowledge)
- Critical Essays (Use evidence to assess arguments and theories)
- Peer Reviews (Provide constructive feedback on peers’ work)
- Case Study Evaluations (Justify preferred solutions in case studies)
- Comparative Essays (Compare theories and justify effectiveness)
- Rubric Evaluations (use a rubric to access criteria)
- Debate (Present arguments and evaluate supporting evidence)
- Proposal Evaluations (Assess strengths and weaknesses of proposals)
- Ethical Dilemmas (Justify actions in ethical situations)
Advanced Cognitive Complexity (Active Learning) Higher Order Thinking
Learners generate new ideas or products
- Act
- Arrange
- Assemble
- Combine
- Compose
- Create
- Design
- Develop
- Devise
- Formulate
- Generate
- Improve
- Infer
- Invent
- Imagine
- Plan
- Predict
- Prepare
- Revise
- Show
- Write
Activities: (Practice Knowledge)
- Project-Based Learning (Create products or solutions through projects)
- Invention Challenges (Address specific issues, by an invention or method)
- Collaborative Design (Teams design and create a website or prototype)
- Media Production (Digital media projects are created by synthesizing course knowledge)
- New Theories or Models (Develop conceptual models to fill gaps in understanding)
- Blueprint or Schematic Design (Design plans or diagrams for a building or process)
- Hackathons (Rapidly create solutions to problems in a competitive environment)
- Curriculum Creation (Develop lessons integrating learning theories and strategies)
- Dramatic Performances (Skits or simulations are created based on real-world scenarios)
- App or Game Development (Educational apps or games are created to demonstrate mastery of content)
Assessments: (Evaluate and Measure Knowledge)
- Capstone Projects (Integrating course knowledge by developing projects)
- Design Proposals (Create proposals for new products or services)
- Research Projects (Formulate research questions and design studies)
- Business Plans (Pitch business ideas or marketing strategies)
- Thesis (Conduct original research using multiple sources)
- Creative Projects (Produce original work including essays and art)
- Software Development (Create software or apps to solve problems)
- Prototyping Challenges (Design and build prototypes with solutions)
This tool was created using Quality Matters™, Bloom's Taxonomy Revised, and adapted from Writing Module Learning Objectives (MLO's) at Florida State University